A Playful Production Process: For Game Designers (and Everyone)

(*EPUB*) A Playful Production Process: For Game Designers (and Everyone) PDF/EPUB/EBOOK


(*EPUB*) A Playful Production Process: For Game Designers (and Everyone)


Read or Download A Playful Production Process: For Game Designers (and Everyone) Online


(*EPUB*) A Playful Production Process: For Game Designers (and Everyone)



A Playful Production Process: For Game Designers (and Everyone) Customer Reviews

:
  • 5.0 out of 5 stars from Amazon Customer -- Clearsighted and concrete : Richard Lemarchand provides answers to some of game development's hardest problems with an approachable and humanistic touch. Videogames are a tricky thing -- they come in so many various forms, at times one game can hardly resemble another. This is why, despite existing as a professional field for decades, game development often reinvents the wheel with every production. In this book, Richard synthesizes the accumulated wisdom of many developers and researchers into a common sense roadmap that will benefit everyone, from those who have only dreamed of making a game, to those who have a lifetime of experience. The ideas in this book are not a revolution, but a crystallization of a way of creating that is flexible enough to adapt to changing forms and circumstances, but sturdy enough to get a team to speak the same production language and chart their progress. As any of his students past, present, and future can tell you, the world is supremely fortunate to have Richard's lessons embodied in this book for all to pull off the shelf and refer to. ( Reviewed in the United States on October 30, 2021 )
  • 5.0 out of 5 stars from Mike Fischer -- Real-world advice on how to make great games : This book presents a well-constructed development process with real-world practical advice and pro-tips. The author has a track record of games industry success as well as an academic career teaching game development, so the result is a thoughtful guide on how to develop games that deliver on your creative vision. ( Reviewed in the United States on October 21, 2021 )
  • 5.0 out of 5 stars from J-Drizzle H-Hizzle -- If You Want A Great Primer on Game Production and Design, Look No Further! : I've been a huge fan of the Uncharted series for YEARS. I think I've played the each one at least twice! So when I heard that one of Uncharted's lead designers was writing a Games Production book, I IMMEDIATELY Pre-Ordered it! ( Reviewed in the United States on November 6, 2021 )
  • 5.0 out of 5 stars from Abby Sherlock -- The Best Game Design Book you can have! : I was a student in Richard’s class in 2020 and when ANYONE asks me about the process of game design I would recommend this book to them. Breaking down production into its creatives and logistics, there isn’t anything else on the market that dives into the reality of what it’s like to collaborate with others in this level. No matter if you had a small team, indie developer by yourself or with a huge Triple A company the ability to scope comes with the purchase of this book. ( Reviewed in the United States on October 13, 2021 )


A Playful Production Process: For Game Designers (and Everyone) Related Product may you like

:

The Book Outlines Four Project Phases—Ideation, Preproduction, Full Production, And Post-Production—That Give Designers And Developers The Milestones They Need  The Book Outlines Four Project Phases—Ideation, Preproduction, Full Production, And Post-Production—That Give Designers And Developers The Milestones They Need  Award-Winning Game Designer Richard Lemarchand (Uncharted Series) Shares Find Out More In A Playful Production Process — Catch Us Every Tuesday For A  The Book Outlines Four Project Phases—Ideation, Preproduction, Full Production, And Post-Production—That Give Designers And Developers The Milestones They Need  The Book Outlines Four Project Phases—Ideation, Preproduction, Full Production, And Post-Production—That Give Designers And Developers The Milestones They Need  The Book Outlines Four Project Phases--Ideation, Preproduction, Full Production, And Post-Production--That Give Designers And Developers The Milestones They  How To Achieve A Happier And Healthier Game Design Process By Connecting The Creative Aspects Of Game Design With Techniques For Effective Project  Rating: 5 1 Vote Oct 11, 2021 — The Book Outlines Four Project Phases—Ideation, Preproduction, Full Production, And Post-Production—That Give Designers And Developers The  Abebooks.Com: A Playful Production Process: For Game Designers (And Everyone) (Hardback): Language: English. Brand New Book. How To Achieve A Happier And A Playful Production Process | The MIT Press A Playful Production Process: For Game Designers (and ... game production book project management design A Playful Production Process by Richard Lemarchand A Playful Production Process: For Game ... A Playful Production Process: For Game Designers by Richard ... Related searches mit press game studies mit press elements of game design planning your escape game design mit press mit press permissions

0 komentar